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After using the "Project Settings/Player/Strict shader variant matching" option, we were able to identify what variants are missing exactly, as...
TL;DR Is there a way to check which compiled shaders made it into a build? We have recently upgraded our project from Built-In to Universal...
Ok, I eventually got around to profiling, and I got some mixed results between 2 test cases. (using Entities 0.51.1) 1. One floating point...
One of the changes that is not mentioned in this post but present in the Change Log of the Entities Package, is this I cannot stress enough how...
Coming back to this in case someone runs into the same issue. I did find a very performant solution in the end, using a custom Native Container...
Could you point me to some documentation on this? It sounds very strange that they would limit optimization on this front. (unless the chunk will...
Just by looking at the Streams documentation I don't see how it's more useful as I'd need multiple Writers for those Streams as well, in order to...
I am writing a rendering system using the Entities Library and one of my jobs is set to partition all entities that need rendering into specific...