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Separate names with a comma.
Yes, UNetTransport.
Hi Unity Team, I'm currently working on a huge project using MLAPI 0.1, and wanted to migrate to NFGO. The migration process went well, but when...
Hi, I found a small bug: when I launch the game in Unity editor, I have a NullReferenceException on the very first frame [ATTACH] the problem...
I haven't got this bug already. No real solution to propose :( The only other bug I found was when "Add" is called while the array key already...
Just delete the public struct NetworkDictionaryEvent<TKey, TValue> in your new class, and use the original one instead (the one in MLAPI source code)
OK, finally, problem solved. The problem came from the fact that client side, I was changing current Scene just after player has connected to...
The original source code can be found doing a search in project tab, selecting "In Packages" as search option [ATTACH] You will the need to...
Hi, I have got same kind of problem with NetworkDictionary... Have you seen my topic on this forum and tried the solution I propose there?...
Even in prefabsync mode and with scene management disabled ? Currently, the object is spawned on client #1 (I need to call the networkobject'...
Hello, For those of you who are experiencing the "Network Config Mismatch" problem when the config seems to be identical on the client and...
Hello, I encountered some problems using NetworkList and NetworkDictionary in this new experimental MLAPI version (while they were working in...
Hello everyone, I am facing a problem concerning the spawn of network objects on new clients when the object is already spawned. To explain the...