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I'm still getting this error. Any word on when a fix will be available? Thanks.
Would it be possible to add a link to the associated release notes along with each version of Unity in the hub? Everytime I want to look up what's...
ok, thanks Frank. Unfortunately I can't share the scene. I've got 8 GB VRAM so I'll try reducing the Texels Per Unit and report back. -Looks like...
I get the following 2 errors when running without GI VRAM optimization set to Force Off [ATTACH] Error: 1 UnityEngine.Debug:Log(Object)...
Thanks for the quick reply. I've tried baking without it which seemed to get further with the bake but then I was getting editor crashes on...
Hi Frank, Thanks for making such a great tool. I only bought it yesterday and it's already been miles beyond Unity's solution. I have however...
Hi Foriero, I'm running into a problem on Android. I'm using Unity 5.5.2 building to Android 4.0. The problem I'm having is that whenever I...
Swordy is a local party brawler with chaotic physics-based action, now available on Steam Early Access! http://store.steampowered.com/app/467900...
Any word on this. We're unable to make any progress in our development until this issue is resolved.
Hi, I'm having an issue with a native plugin crashing the editor in the Unity 5.0.0b13. While the scene is running and the processes launched...
My android project is performing terribly on 4.3.1 as well. Practically no batching is being performed whatsoever. The same project on iOS does...
Hi, Wondering if anyone else is experiencing constant crashes when enabling multithreaded rendering in Unity 4.3 and running a build on their...
Yeah I'm having the same issue too. Using 4.1.2f1
Here's a version with the diffusion map visible http://dl.dropbox.com/u/3801106/Pathfinding/diffusion%20map/WebPlayer.html
@jaybennett I get a consistent 75fps on my machine. I'm still working on optimizing the project in order to get a much faster result @CrazySi...
Thanks for the feedback. Still a work in progress so there are a few minor issues with obstacle avoidance that still need to be worked out.
Thought I'd share some work I've been doing with pathfinding within Unity. I was heavily inspired by this article on Gamasutra...
Any solution to this problem? I'm running into the same issue.
Has there been any solution to this problem. I'm running into the same thing. Thanks
Great thanks for the update.