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hello , i want to interpolate float value but the itween still warn that it works only for float ,color, vectors,rect , even i already used float...
[attach] I have a problem with UIAnchor, If you see the pivot that modify by UIAnchor , it's bottom-right which is correct , but the sprites...
i fixed it , it seems that it only works with UIDraggablePanel's scale (1,1,1) , if i changed the scale to (0,1,0), the clipping area will shift...
[IMG] this what i mean , it seems that the clipping area is move to the UILabel or UITable's position which is a child of draggable panel.
don't understand this one. you meant if labels are child and mother is clipping panel then i cannot have panel in the same level as labels ,...
i made that before , using clipped panel and UITable together but the labels won't be clipped.
Are there any ways to use scroll bar with text list? and update scroll bar from length of text list?
Thx you , Little Angel , I never know there is a forum for EZGui and your second answer make it clear, thanks again!!! ps. sorry for bad grammar.
Sorry ,may be stupid question. What do you mean by " separate dedicated GUI camera."?
if i checked Pixel Perfect. Would it be affected by changing orthographic size and fieldOfView. Because i change orthographic size and...
I'm using itween to help this intead and it works .but anyway, thanks giyomu for reply in this thread. public void appear() { Debug.Log("Coin...
Nope it's not working, it still stop at showing bronze coin public void appear() { Debug.Log("Coin reward 'appear' is working"); int[]...
i'm having problem with Recursive Coroutine. i'm trying to show the reward that player got. Ii would be shown as sequence however, when i...
I'm having trouble with texture when using iTween when using ScaleTo or ScaleFrom, the texture become black i don't know why I have scale GUI...
I have try using renderer.sharedMaterial as you suggested but it change to both of them ,not single one
I have try testing using 1 texure atlas with 2 sub texture, but fail "Orz......... i create 2 box and take one material to both so both of them...
*This is 2d game* I have a scene that consist of many types of obstacle; mountain, flat floor, box(not move) and etc. I use plane made...
[IMG] I have a problem with send a character (ball in this picture). I want it to slide along a way that player created via dragging mouse like...
i have seen this video "Rasta Monkey" http://www.youtube.com/watch?v=lGQFBG2xr9c as you can see at 0:22 the monkey can slide along the way...
I want to know about how to limit position of camera when we dragged it to corner left or right in 2D game? Such as in Angry bird, we cannot drag...