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@Lanre I appreciate your input. After 3 years of waiting someone has finally answered my question. Nice callback to my beginner years as a...
Hi, we would like to gather some feedback about our planned Asset. What it is supposed to be: Unity3D's NavMesh and NavAgent for 2D...
A little code snippet for thoose who want a better representation of the view cone. It connects the two border lines of the view field with a...
@Samuel411 What actually happens, if both teams kill the same amount of bots and no team gets the flag? I mean certain bot setups could lead to...
Thanks for sharing your AIs. It's really helpfull for testing. Let me return the favor, by sharing an AI approach of mine. I only use it for...
Just out of interest, is there a reason why namespacing is avoided in this case? Just curious... ;)
@Samuel411 If you want to rename the classes and files, that's ok I guess. But namespaces were invented exactly to prevent these kind of name...
Will probably join this contest, if I can mange it. It would be good, if samuel411 could add a little reminder to use namespaces to the rules....
Hi all! Wanted to share this little script with all SFSS users. It binds the "_renderInSceneView" property of the renderer to the sceneview...
Hi, tool looks nice and is probably very helpful, but why the high price? $54 and "one license per seat" is a bit heavy for a tool this size. The...
Hi Andy, The solution you post is incomplete.The if statement must also be added here: for(int i = 0; i < polys.Count; i++){ var poly...
Thanks for the reply. Now that I now the code place, I can fix it my self. Another question, why do you allow copyColliders only from...
Hello, just bought your Asset and it looks amazing! But I have problems with the shadowlayers. They don't seem to work. The only thing that works...
Have you ever programmed in C-class language? You know, classes/structures and pointers and such? If you had so, then remember: in C# "classes"...
Wow. Nice trailer, great graphics. Looks really surreal. Open for some suggestions? For me there is a dissonance between the heavy visible rain...
That reminds me a bit of "soft threading". That means, that execution and managemend is handled by your own threads. You might want to considere...
Why depend on a AR platform. The gov will reach more people, by sending them a sms or a WhatsApp message.;)
Ah. That wont work. Right at the begining, transform.position should be equal to Locations[now], so distCovered = 0. FracJourney becomes 0/step =...
@mgear sure that would work, but he wants smooth movement between datasteps. I agree that a deltatime of 0.02s is so low, that the movement will...
Yes it does that, but on an atomic level. You have to go through each pair of datapoints iterativ. Starting with the first: Simulate, until second...