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We solved it. Turns out we were using a URP rainbow shader that was instanced/pooled and apparently having too many of these caused the GPU on iOS...
The following glitch happens after 15-20 minutes of gameplay, (sometimes less). The app continues to run in the background with working sound and...
Just in case anyone else was wondering, you can see the Max Iterations and downscale properties when you click on the 3 dots menu on the bloom...
Bump!
Oh wow I had the exact same problem and that setting Transparent Receive Shadows to true fixed this for me!
And same here. It is 2023, banner ads are not working on Android/iOS when testing mode is off. (No fill for placement)
Is there any way to have these features at the same time? - A networked physics based or character controller player object. - A camera system...
How about Mirror, does it work on Nintendo Switch?
Hi, I have Retro Look Pro using URP and integrated post-processing (NOT PPv2). I am using Unity 2020.3.18f1. I am able to add effects to the...
@JasonCostanza Bug report has been filed (Case 1285479)
Unity versions tested: (All end with the same result) 2019.4.11f1 2019.4.12f1 2020.1.9f1 Project setup: Installed XR Plugin Management. Enabled...
I have the exact same problem. On a new empty project. Initialize XR on Startup is enabled on UWP. Using Unity 2019.4.11f1 Windows XR Plugin...
Enable Frame Timing Stats is enabled for Windows Standalone (DX12) but the values being returned for cpu and gpu timings is 0. As a fallback I...