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"Stable (.NET 3.5 equivalent)" and ".NET 2.0"
ScrollViewItem item = Instantiate( scrollViewItem, scrollRect.content ) ; scrollRect.verticalNormalizedPosition = 0 ; What's...
I'm using Unity 2017. Both Environment.Version and Mono.Runtime.GetDisplayName() return 2.0. I don't know where 2.6.5 comes in. The C# version...
In the latest versions of Unity, all scroll views already have a viewport built in. The content size fitter still shows the warning.
So the warning is just another Unity bug?
You also gotta put your code inside a class. using UnityEngine; public class GameManager : MonoBehaviour public GameObject gameManager;...
We know it doesn't work on all platforms, but why is Unity saying it doesn't work on the StandaloneWindows platform? It should work, and it does...
I'd like to make a simple application without importing any graphical assets. I'd like to use code to draw simple shapes. In AS3, this can be done...
In FlashDevelop, I could press a hotkey that automatically switched to the Flash IDE and tested my project. Is there something similar in...
Is there any way to set the blockingLayer property of MovingObject instances by getting the layer of their game objects so that it doesn't have to...
When I tested the enemy animator controller and tried clicking the trigger, I noticed that it would stay checked until I clicked it again, rather...
As mentioned in the Space Shooter thread, dragging an audio file from the assets folder onto a game object (e.g. in the inspector) doesn't seem to...
As suggested, I tried signing out and signing back in. Now there are two copies of the error in my console, but with different codes and...