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Hello, Do you have any advice to change completely one mesh with one material texture in VR. I was considering using Paint Fill but it's not...
Ok thanks
Yes i have enabled : Internet (client) and Internet Server, Private networks and Shared User Certificates... And actually it's working without...
I'm trying to download a file from an HPTTS URL with the WWW class. i 've got this error : Operation has failed with error 0x800c0008 : The...
Hi, I 've just updated the UnityTestTools package. ( i like the new GUI ;)) But now all the tests are waiting the unity editor to get the focus...
Hi, On my Continuous integration system on IOS we would like after the build to launch the IOS simulator of our app. I just want to verify...
Yes exactly...
Well i have added this private void AddDefaultTestSuite(ResultSummarizer summaryResults) {...
Very nice tool and more stable than TestStar... Unfortunately it seems that the XML output can't be validate by the NUnit XSD So my JenKins...
Hi, I have overrided the void OnActivated(IActivatedEventArgs args) on App.xaml.cs in order to get the URL from the specific file i want to...
Sorry for my english ;) So the windows8 version doesn't have MemoryStream.GetBuffer and no Encoding.Default. But i manage without so everything is...
Encoding.Default is missing, but Encoding.UTF8 and Encoding.ASCII are available...
Ok, for the textures i don't need to play with encoding, memoryStream.ToArray() is perfect... Thanks a lot. But i'v got another issue now with...
So this seems to work on editor : string outputAsString = GetStringFromMemory(outputStream, System.Text.Encoding.Default); if...
Yes i was trying that but right now my textures don't look good ;) MemoryStream outputStream = new MemoryStream (); e.Extract...
I'm loading some zip files at runtime : foreach (ZipEntry e in zip) { //... MemoryStream outputStream = new MemoryStream...
Is there somewhere an implementation of a Legacy MemoryStream GetBuffer for this platform ? There is a lot of things here ,...
You can customize your gallery by importing your pictures on Flickr and tagging them with your own tag (in the following example, the...
I've got the same problem on Ipad 2, no hightlighting on my project. But everything is fine on Editor and i'v got the pro version and Unity 3.5.6f4