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I recall a similar issue I had with ProBuilder - I think it is to do with the way Unity serialises data fom the editor and isn't specific to Unity...
So you can add components to Game Objects that you select in a Spline Instantiate component - i.e. rigid bodies, which makes sense, of course....
Hi everyone, I'm trying to find a way of being able to move items that are instantiated on the spline around the spline itself, similiar to how...
I'm trying to generate UVs at runtime - I want to be able to access the same controls provided in the editor interface. I can see there is a...
Ok, thanks. I didn't really consider this for performance gains. I was getting undesirable visual effect of 100s of rigidbodys jittering whilst...
That's true - although I think the rationale still stands. How would you go about achieving the desired effect i outlined? What about checking if...
I'm not sure what it would have to do with states. I imagine the way you would achieve this effect is to have a system that checks an entity's...
Delete this! I forgot to make the component a struct! I have this component using Unity.Entities; public class ToRandomise_component :...
for the new physics unity system? I can't find anything else on this May I add that I'm trying to get rid of jitteriness in a pile of entites...
Thanks, both comments were helpful Also - how do I get the nativeThreadIndex value in an IJobForEach? like with lambda .ForEach, you can pass the...
How would you write an EntityQueryDesc to include the Entity instance of the current entity? Like how you can do with the lambda...
Sorry for confusion. I did have a problem not being able to use quaternion.GetAxis() whilst I had this in my script: using static...
how would i go about rotating an entity as per the HelloCube examples? quaternion.AxisAngle() doesn't exist anymore...
I'm needing some advice for how to manage my version control situation - I think it would be helpful to explain what I'm doing first. I am working...
Thanks for your help. Unfortunately errors still occur! Which beta branch are using for SteamVR? Has anyone tried SteamVR beta plugin from...
I am having no luck getting VR Vive to work on Mojave 10.14.1 2017 Macbook Pro with Vega 56 EGPU on Unity 2018.2 + 2018.3 I have imported OpenVR...
Hiya, I'm not sure how to import the latest release. Previous Unity-Technologies-unity-arkit-plugin-59dd4d0ecfc6 had a...