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I have written some articles as an introduction to video game production. It should be a good starting point to have an overview of the different...
Also do not forget the iterative nature of the product. Whoever you hire will most likely NOT get it right the first time. Capturing the idea will...
Thanks for taking the time to comment, feedback is always appreciated to improve the content and the presentation. The format of the "cheat...
Part 4 of my series of articles dedicated to game production. This time I am presenting an introduction to the big list of project management...
Part 3 of my series of articles dedicated to game production. Today we are talking about project reviews and how properly identifying deficiencies...
Thanks for your interest - you can find all the articles in the "blog" section of my website, available through my signature :...
Part 2 of my series of articles dedicated to game production. This time we are discussing how different methodologies can support the adaptability...
Hi all ! I have started writing articles focusing on video game production. Concepts and recommendations to manage game projects. Including...
The book is great ; it's a must-have if you need a single reference book of game design. The app is very useful, but it's mostly a "reminder" for...
Also, if creating content feels "hard", maybe the expectations for the initial stages of development are too high and the goals that have been set...
You can also "rent" hardware with full remote access from specialised companies and service providers. This might be a cost-attractive solution if...
It would be interesting to understand what the actual underlying issues are, as some of the reported problems reflect a very "unstable" working...
There's no "magic formula" for guaranteed (relative) "success" ; but it's always interesting to read from other's analysis - there is something to...
Interesting post-mortem, thanks for taking the time to write the post.
If the question is "feasibility", i.e. "could it work", checking existing games shows that there are advanced action/combat and driving games on...
It's hard to define what "realism" means in the context of "futuristic" ; the boundaries of what is acceptable, so that the player experiences a...
It also depends greatly on the gameplay and realism of the game ; for example, is it important to have recoil the player has to compensate for to...
As already mentioned, this is more a matter of style, art direction and technique, rather than a strict alternative to speed up authoring. Both...
If there is ONE thing to remember about managing a video game project, it is that, no matter how experienced you are, the plan WILL change (for a...
@hippocoder Most definitely true ! Like other disciplines, production needs to be learnt and refined overtime. One does not become a programming...