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Thanks for the update - we're all indies here, so we understand limited resources. Look forward to seeing the next release!
honestly? I kinda feel like it's already there in the original set + encampment set - the only thing you're really missing are concrete or cement...
none, that would cover it!
Not sure if it's part of the plan, but growth stages and ingredients = crafting system Also no clue how much (more) work that might be...
set the damage area offset to a negative y value?
No suggestions, just curious - does that only happen when the player is airborne? In other words, if out of fuel and grounded and holding button...
think it's bugged - I tried it in 2019.4.18 (LTS) and the camera keeps spinning around the player character.
@AaronVictoria @johny256 - if either of you can get the author's permission, pm me and I'll send you a copy of the previous version. The scripts...
@fhaaruk - full disclaimer: this one is over my head, but sometimes I try to answer these questions to test my own knowledge/skill Take a look at...
Pretty sure Doodle Jump is a stationary camera too - it just scrolls objects down every time you land on one. You might try setting to level...
It's hard to say from the video, but if you're an artist, the easiest approach would probably be to attach your arm and/or hands to the weapon as...
this is a known issue with the Hippo Editor: https://discord.com/channels/564425940650819586/579025349115904000
I'd recommend the turret pack as it also comes with missiles and mines - very good value for only $20
Have you tried calling the TimeControlStart () function on your targets' CharacterTimeControl component? You might want to try the community...
Windows 7 EOL'd in January....I recommend updating to Windows 10. (just downloaded and got 70-80fps with a much weaker rig than yours)
Wouldn't it have been easier to just buy a more realistic looking asset pack?
I would recommend Rewired for all projects - it's worth the effort to learn and, if you time it correctly, you can get it at 50% off. You have to...
are you saying: run Script ABC when Feedback XYZ occurs? you might want to try: when Event 123 occurs, run Script ABC and Feedback XYZ. you can...
Start with the API dox: https://corgi-engine-docs.moremountains.com/API/index.html http://inventory-engine-docs.moremountains.com/API/index.html...
Ships, stations...whatever. These are pretty much Legos.