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Hi @yoursungjin - UI Toolkit is now part of the core Unity product since the 2021.2 release. No package install required.
I'll take a risk here, and answer candidly. Currently, 17 engineers, spread across 3 development teams. We support these product areas (on all...
Looking at the 2024 release cycle at the moment. See this answer, and this one too. Probably not, since the way we generate UI geometry is...
See this answer for a bit more details.
No good reason, really, other than we didn't get to it yet. We're tracking that request internally already, but if you have other suggestions you...
There are no plans to expand the UI teams. I'll admit our development velocity is not ideal currently - Unity grew quite a lot in recent years,...
We're not recommending it officially (see our list of Verified Solution Partners), but we (the UI team) looked at it, and NoesisGUI is a great...
Hard for me to recommend anything without buying and installing your package! Quick recommendations include to make your documentation public, and...
Hi there - good question. We're still recommending uGUI for runtime UI today, and it will remain the recommended solution in 2023 as well (see...
No silly questions here :) 1) Navigating large scenes. Relevant manual pages: Scene View Navigation, Scene View Camera. Depending on your use...
Hi @ccfoo242, The guid and fileID parts of the asset URI are used to maintain the reference. We keep the paths as-is to avoid having to...
Yes, but you should get a nice error message in the Console telling you about them. If you want to make sure your data is initialized at the right...
HI @mikejm_ This is a bug, and it will be fixed soon - thanks a lot for reporting. Your workaround is the right way to initialize a VisualElement...
Hi @Kazko, a fix for this issue will land in the next 2022.1 release (0b1). Thanks!
Since PropertyDrawer is not a type based on UnityEngine.Object, it doesn't support the "default references" feature. These are Object references...
Hi @CMC-Kiesel_Markus You're on the right track. Instead of sending focus events, you should call the Focus() and Blur() methods on the...
It looks like your list, columnVEs is not initialized (null).
The overhead of method 4 vs 3 is extra GameObjects with Transform and UIDocument components on them. What you get in return is flexibility on how...
Hi @Pyciko - thanks for these questions. The UIDocument component basically manages the existence of a VisualElement within a Panel. If your...
Thanks for keeping us honest :-) Unfortunately, no update on this front just yet. These effects depend on changes we need to bring to our...