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Hi, thanks for the input. I agree that the client handling the "smooth" orbit looks best - and this is how I implemented it originally. However,...
Hi, I am updating my Unity game project from the old UNet to Netcode. I have a (2D) ship object that is updated by the server (and using a...
Hi, I'm trying to detect when the user (through Windows menus) changes the default audio device. I tried this:...