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@Amplify_Paulo Woot Thanks so much, I'll take a look soon to understand how you pluged it.
@KRGraphics yes for the skin it's done with amplify. Any person know how to get good physically base refraction with amplify? I've got the...
Hey, It works when I set all parameters of the custom shader. Thanks for the feedback.
Hi Amplify, My eye shader is going on the good way (thanks for the supply), actually POM works well, Reflection too. Now i'm working on...
Thx KRGraphics, It's near how I pluged it I will test to see what happen, Thanks again,
Hi Mesh baker team and Unity users, I have a question, acutally we're using Vertex Tool Pro, I try to attach our modular environment to limit...
Hi, Just a quick question about your exporter, actually we're looking for an exporter Unity to Max, which conserve vertex painting information....
Woot nice KRGraphics, can you screen shot how you construct it? or just share how you plug your POM node? Best,
Hi Amplify team and Unity users, I have some questions about POM, acutally I'm working on eye shader with parallax mapping it compiles but the...
Hi Paulo, You right, I check with an ASE shader on a substance and it works, but what I want to do is a shader which blend 4 substances with a...
Hi, And thanks for your quick reply, for the "contrary to" I would like to say, the shader actually targets maps contrary to substances (in...
Morning Amplify team & Unity community, Just a quick question, actually I worked on pipeline production for artist and I evaluate the possibility...