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Hi TLukas, thanks for the reply. We are using Vulkan and we have easilly activated the FSR extension by using the Rendering Plugin API...
I use WaveMultiPrefix because there is no other way from Unity (at least that I know) to force DCX to compile using HLSL 6.5. The question then...
Hi! I'm using #pragma require WaveMultiPrefix to force DXC to enable shader model 6.5 features. My shader uses uint shadingRate :...