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i agree with everything. i don't think Burst is dead though. Burst does allow for even more granular improvements than is currently possible with...
no, you cant do that. even if possible, it wouldn't work since the accepted parameter types would clash
They should definitely use the System.Numerics version, because that actually leverages sse intrinsics well and produces the most optimal code....
ooof feels like the 5th year in succession though in which we have the answer: 'it'll still take a minimum of 1 year or more' for full production...
This is not about Span, it's about async. Span fundamentally doesn't work with async, and unity had better be moving away from native parts anyway...
The AsyncAwaitable and stuff was 'recently' added to Unity and works like normal async but without the problems that come with normal async since...
Well the compiler just doesn't allow it. In async. And since there's currently not really anything other 'async-like', and unity's approach is...
The following code you wrote does at least look way more appropriate / intended. But well, idk either. Unity allowing spans and stackalloc in...
Pardon me, but putting stackalloc and spans inside of any async-like method / approach goes against any established rules of vanilla .net. That...
I've actually written an editor script for this utilizing an attribute some years back. You could achieve what you want by simply rewriting a tiny...
It's actually not so old. I think it was introduced with entities in 2021 or 2022 or so. You could have many different assets with differing build...
yep, that one. i really liked it
They also unfortunately cancelled the new build configuration which we had a sneak peak of with Entities. (Tragic in my opinion. it was soooo good)
That was a whole nother thread. although i think it was linked here at some point. Also: How this?? sure, not all at once, but incrementally...
There was a thread about a general overhaul a few months back. official even i think. What's happened to it?
While i can understand that, i think a yearly talk on this subject specifically would've been / would be most required. Since in lots of people's...
https://learn.microsoft.com/en-us/dotnet/api/system.runtime.compilerservices.unsafeaccessorattribute?view=net-8.0 which would also be a way to...
How about cancellation tokens
amen
There is nothing that ISourceGenerator can do that IIncrementalGenerator can't. For *simple cases* ISourceGenerator might be *easier* ...i guess,...