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Yep, that was it. Thank you! I thought hash code was generated via a hash function from the name of the object. But I guess not. Thanks again.
Hi there, I'm not sure if this is a known problem but if I have a a nested scriptable object and I reference it from a monobehaviour, that...
Yep, you can. The problem however is that the XRPlugin (com.unity.xr.oculus) contains a version of the OVRPlugin that's version A, and the Oculus...
I'm guessing you can't. You probably still need to download the Oculus integration package from the asset store and get the Oculus Platform folder.
The problem is that you still need the Oculus integration for the stuff related to Oculus Platform (Entitlements.cs) and the Oculus Spatializer...
Fantastic, thank you!
Hey there, Is it a known issue that IPostprocessBuildWithReport's OnPostprocessBuild doesn't get run if the build errors out?
Bump
Hey, It seems the warning that was taken out here...
I was wondering: why there isn't there a Run method for IJobParallelForTransform?
Yeah, unfortunately copying take a while for me. TransformAccessArray.GetSortedTransformAccess returns a TransformAccess* but unfortunately...
I'm trying to run a job on a bunch of transforms, so I looked into using IJobParallelForTransform. However, all my transforms have the same root,...
Actually looks like my issue may be a duplicate of...
Submitted a bug report Case 1218839 and made a thread here:...
Hey there, Burst 1.2.2 breaks Oculus Integration 15 (VR tracking doesn't work) on Unity 2019.3.0f6 for some reason. Burst 1.1.2 works though, so...
Burst 1.2.2 breaks Oculus desktop builds :(
Not to hijack this thread, but this would be awesome for us. I wrote a AOV system for URP which allows you to render objects on an object by...
You can, but you'll need to get a development kit (a PlayStation meant for development) from Sony and get a developer license from them as well.
Hey there, I was wondering how these two things are meant to fit together in the XR Management framework. There's the Oculus Integration from...
yep: https://forum.unity.com/threads/checking-user-presence-via-commonusages-on-rift.793740/