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I guess I just wanted to do it all in one function so the calls are easier and because everything should happen all at the same time anyway....
It's a shame that we only have a workaround yet. To do smth similar to your suggestion, I guess I could add an event listener for each variable...
Hello, I'm making a turn-by-turn game and trying to put as few things as I can in the update function as I want it to run as fast as possible. To...
Hi, My lobby scene has the network manager. When I join a game, the game scene is loaded and the network manager is transferred. But when I load...
Aaaah, now I get it, and as we're only 2 people working on the project we should be just fine without it. I'll keep it in mind though, thanks a...
Thanks. But also, what does having the private base variable help to do when only the server can change the public variable value anyway?
Hi, In the example for health here, they use a private "Health" variable and a public "m_Health" variable. I'm not sure why. Is it just so other...
Thank you all for your answers. (I'm also working on Mangzor's project) We'll try following your advices and we'll get back to you for any further...