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Hello! There was a problem loading video from memory. Specifically, there is a need to transfer encrypted bundles from the server, decrypt them on...
If your app target level API 24 or more, you need to use FileProvide API, otherwise you get FileUriExposedException, as described here. To...
I am very glad that you were able to answer this post! Thanks you. As for the 8x8 flow texture, in my comments #4 I noticed this point, but I...
Maybe someone else can help me in solving this problem please? The final result that I managed to get is still not like what was on the GIF...
Thank you very much! Here is the result I wanted to get: [ATTACH] Please tell me, do you have a Patreon or something like that?
I think to draw constantly on top of all objects. But if I do ZWrite Always, I get the whole character on top of all the items, but I need only...
If I understand the shader correctly, it creates a copy behind the character, but a little larger and filled with _OutlineColor color. And if so,...
I also thought that this is just an acceleration of movement, but this is not so, since it simply does not work with this value. On the example of...
As soon as you provided your Outline shader, I immediately ran to check it. I ran it and saw this: [ATTACH] In addition, the number of parties for...
Please tell me, is it possible to render only the character (which will be marked with an Outline layer) on a second, disabled camera? The fact...
Yes you are right! I thought that the default texture in the "repeat" mode, but it is not. This is what happened when I set the _Wave texture to...
Thank you for the method by which I can now output values to an object, and then just use the eyedropper to see what happens on each pixel, this...
I tried to do so, and was very surprised because tex2D(_Flow, bottomLeft + float2 (1.0)) returns [ATTACH] but I figured it would be only [ATTACH]
I read theoretical material about mipmap, and that tex2D can take a lower quality texture, since the object can be far from the camera....
as far as I understand, the movement should occur on the _Wave texture (the last in the inspector window on the screenshot) using tex2Dgrad(_Wave,...
I am at the stage of studying shaders. I read the Cg tutorial and rummaged through the documentation for ShaderLab. But I still don’t understand...
If I could describe what is happening in it line by line, I think I would not ask the forum for help))
Yes, I run the scene for the test.
This shader is not mine. As far as I understand, his task is to make the static image of water to move, but for some reason this does not work as...