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Same issue here. I get a blank screen. I can go find the file in explorer and open it there and it's fine, but I can't click any CS file from...
I found my problem, there is a conflict between this and the 2d Sprite Shape package. Having them both causes some really weird bugs and...
configuring the 2d Renderer step is missing for me. There is no 2D Renderer listed. This is with a fresh install, new project and everything else...
I know this is a little old now but if anyone is looking still: You can just edit the IAPButton.cs file and change public Text titleText;...
Well not that this is super useful, but i removed the button component, and made a new one, copied all the same values and it now works. So seems...
hmmm you're right. I made a new function with a new private bool and when I click the button calling that one it toggles the value from true to...
it is the only instance of the script, it sits on a game manager object that is static that other objects reference to know if they need to pause....
I feel dumb having to post this but I can't figure it out: I have a pause function that looks like this: public void PauseEverything(){...
That worked! It's building on android now.
Oh great! I will try that one out.
Update: It's working fine in editor now but I am getting a build error: Shader error in 'Light2D/Light Auto Points': 'PATH_TRACKING_SAMPLES' :...
Example files working fine in 2018unity beta build. In my own project files though everything is dark and blurry.
Thanks! I will look into faking it with some kind of shader like your example. It'll probably be a lot lighter weight. Just to try it out, I...
See my screenshot. In editor the lighting is fine, but on device I get weird squares of light that flicker rapidly when the character moves....
Just anchor it to the bottom of the screen. Have some kind of dialogue controller trigger the box spawning then the text. If you get fancier you...
Turning off emulation, and setting my camera to forward rendering solved it for me!
This worked for me! Thanks!
Unity has a lot of great things going for it, but 2D support hasn't been it's strong suite. You could always look into other game engines that...
If you don't want to write any code there is this: https://www.assetstore.unity3d.com/en/#!/content/87491 I haven't tried it but looks interesting.
The example from Jeff is great. Coding that from scratch is way beyond me!