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For of all, thank you for this. It helped me! But you should edit this: <font=weight=xxx> to the correct <font-weight=xxx>. The equality sign is...
If anyone stumbles across this: I did not really manage to put all of the animations in the same Animator Controller, there was always something...
This is just a general question, so I guess it is an easy task for people with more Unity animation knowledge than me. I have the following...
2019.1.0f2 You can see what happens with a cube in the link from post #7 Tried to use a flat shader (The Sub Shader Graph that is given in one...
I just tried that but it is not working either :/
No one got an idea?
Hey, I am using a shader to transform the vertice positions. Now as you can see in the image on the left side when I create a normal Sphere or...
So the shader I have got is this right here: [ATTACH] [IMG] I want a shader that deforms anything a little. With just object-position and noise...
Thank you! I will have a look at it. But basically it seems like I was on the right path
Hey, So imagine this: There are multiple cities, some might be deactivated. All of these cities should have different seasons like winter or...
But then I can just lerp when I am already on the new surface, right? I cant predict where the player might land because he should still be able...
Yes that is one thing I want. But as shown in the illustration I also need to know if he is on an edge (In the 2D illustration the white fields)...
But I have got everything working like I want to, I just want to know the optimization... :( And what about jumping around a corner, wouldnt the...
I am still misunderstood. It is not about setting the gravity or whatever, I got that all working. I just ask for an easier way to determine the...
It is not about that... The whole walking around the cube thing is working by determing the location with Triggers, but is not working perfectly....
For clarification: [MEDIA]
Divide? Why not subtract the player position from the world position? But even then I would have to check in the 3D world every X, Y and Z...
[IMG] Just for your imagination the whole thing in 2D from the side. The green areas would be the surfaces and the white on the corners are the...
Hey! Short explanation: I have a cube and the player can walk all around the cube. Now I have to check through the code if he is on a surface, on...
I know, but right now I am setting the position the same as I would set the the velocity. So I would not have to change that much I guess. And...