A Unity ID allows you to buy and/or subscribe to Unity products and services, shop in the Asset Store and participate in the Unity community.
Separate names with a comma.
Awesome, I'm glad it worked out for you. :)
Edit your manifest.json directly.
Hey there! I'm using the ProBuilder 4.0.4 runtime scripting API to create an in-game editor. Things have been working out well so far with...
Hey everyone! It seems as though ECS has been changing and growing a ton recently and I'm having trouble finding up-to-date tutorials. What's the...
You'd need some other sort of marker to place it if you don't have GPS. Maybe an image target posted on a real-world sign which positions the...
I'm running into this issue on an iOS app. The app is running smoothly 50-60fps for a little while, then It starts to stutter every few seconds,...
Yes, but you will need to purchase a plugin from the asset store. This is the best one:...
I have a canvas UI with the image of a reticle at the center of my screen to aid in aiming. When I send a raycast from the position of the camera...
Make sure the "Shadow Type" on your Directional Light isn't set to "No Shadows". I had the same problem and that was the solution.
Hey there! Good work on this plugin. I'm interested in trying out SceneTab if you still have a voucher left. Thank you. :)
I'm not the creator, but I purchased the asset and have done some research comparing this to "Colr" and "Marvelous Technique". All three plugins...
If you have a copy of the asset you are trying to instantiate somewhere off-camera but in the scene, then the one you instantiate will never be...
Unfortunately you can't use the whole .NET 2.0 framework, only the parts implemented in the Mono framework. For instance, you can't use any of the...
Fantastic! That's a neat tool you made, I can definitely see that coming in useful for some things in my project. This code I'm working on...
Hello everyone! So I'm currently attempting to use the code Sandworm posted (along with Jesse's corrections) for taking my 2d mesh and extruding...