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Hello! I have a WEBGL project where I use Unity Multiplay API'S to allocate servers. The problem is that my API response is getting blocked by...
So as far as I understood from the documentation, the function Spawn should make that all late joiners also instantiate the object. But currently...
Same problem here. Found any fix?
Does someone know if the curved paths were implemented? Also, is there a way to cancel a movement? I found the pause method on the Agent but I...