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thanks for the confirmation. I could also use some clarification. As I understand it, any editor script within the editor folder does not need to...
Simple question: Can a package for sale on the Asset Store (and/or available in the Package Manager) contain an Editor Folder? The examples...
I have a similar issue where I am creating an AR Android game but kept getting a deploy error that the manifest could not be found. After trying...
what should I be putting in the "using" at the start of my script? // Both of these are not working; using TMPro; using TextMeshPro;