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Like I said in my post, I agree it's a buggy experience and it should be fixed. The solution is not to let everybody have their own updating...
Edited to support prefab variants: using UnityEngine; using UnityEditor; public class ReplaceWithPrefab : EditorWindow { [SerializeField]...
How disappointing..
We've created a tool which aims to solve exactly this issue. It allows you to generate or paint occlusion data based on clothing combinations...
Documentation | Asset Store | Discord | Email We've created a tool called Clothing Culler that helps solve clipping issues between your character...
What an intelligent discussion.
Yes, I stand corrected. For some reason I forgot about the overridden equals check. o_O [ATTACH] So no, you should not do this in a loop if it...
This sounds really good. Unfortunately we are migrating our project at the moment so I have no time to dive in it for now, but hopefully I will a...
Do you have some resources on how it actually works? It would be really nice to read up on some in depth optimization guides for HDRP. Really...
Hi Patrick, This looks like a great occlusion solution, and it’s something we really missed from Unity and other assets. Also awesome to see it...
Nice, I had this exact issue and was wondering what was up! :)
Hi, Is that even possible? I believe Unity updates it automatically in any case. Anyhow, i double checked and we are on the latest version....
Hi there, I'm having an issue after upgrading from 2019.3 to 2020.3.3 All looks fine but there is an issue with the Graphics.CopyTexture API used...
I also cannot update some of my assets. It keeps telling me there is an update available after I press update. It's stuck on one version....
I upvoted the bugreport, though I think there are other issues with texture streaming + addressables as well. For example we are using impostors...
Why is (seemingly) basic information like this so hard to find? Is there no addressables developer that could give some insights on this topic...
I kind of miss this functionality as well. Especially when cleaning up after importing third party assets. They are all in different root folders,...
Hi Raoul, I recreated the crossings and it had the same scale. To be honest, I think something got a bit messed up and I just couldn't fix it. So...
Hi Raoul, Yeah the inspector in my screenshot is the one that is big. What do you want to know about it?
Hi Raoul, See my latest edit on the previous post.