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I realised I had my own manifest file in android plugins that had 24 hard coded :confused:
Having problems with target api level at the moment. Unity 5.6.6f2 I have set the target sdk to 26 and have everything up to date in the sdk...
Im creating vectorlines in code with VectorLine vl = VectorLine.SetLine3D(...) How do I access the vectorline's gameObject or transform so I can...
This works fine for me. I haven't tested a lot but have you checked if the resolution you are trying conforms with your supported aspect ratios in...
bump...
foreach (GameObject Model1 in color1) { Model1.GetComponent<Renderer>().material.color = Color.red; // etc }
Try put them in a folder called Plugins in the assets folder
I am trying to create a certain mouse control that I'm having problems with. It should behave like the rotate control on most cad software. A...
I'm having a hard time getting colours to work properly with Vectrosity 5 in Unity 5.2.2. I have just upgraded as 3d lines had been coming out...
I have all my models online so I wrote a php script to split objs to overcome this. Some of my obj files are quite large 100mb + so my app was...
Have you any plans to support objects with more than 65000 verts like the way unity does in the editor?
It would be cool if you could provide a stripped out version with only occlusion culling if possible. Not entirely necessary but would be nice to...
Sorry but dont think I'd be allowed do that tbh. I thought it wasnt doing every pixel. its doing a random selection using the halton sequence...
Also I recommend adding a public variable to this for the check distance when an object is checking if its still hidden. The scale of my scene is...
Ive edited this a bit to work with transparent objects... Ive added a new layer in the inspector for transparent objects. window elements in my...
^^^ This too, there is no Allow attached debugging checkbox in preferences
Thanks very much!
First off, I'm new to unity, I'm a software engineer and I've done a bit of graphics before and made simple games, all in code though importing...