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Okay I finally got it working in GraphView. [ATTACH] The problem was I needed to set the ContentContainer to width = 0 and minWidth = 100 instead...
Thank you! I somehow don't get it to work in GraphView but mocking it up in UIBuilder its exactly what I was looking for. Here is a Working UXML...
I am trying to fit a horizontal Scrollview into a Node in GraphView. my Problem is that instead of the Scrollview beeing fittet into the Node the...
Yes the code i posted above is only appending but not in an ECB. I don't think you need to think about Capacity too much. If we assume your bullet...
Writing to any Index in a DynamicBuffer would not be safe by default when executed in parallel. Appending however is because you can guarantee...
Have you tried storing the Prefabs in a DynamicBuffer instead of a NativeList? Might be an entities remapping issue with NativeContainers. The...
Writing to EntityA and reading from EntityB at the same time with the same component is a race condition. EntityB could want to read from EntityA...
You probably need to pass in the NativeArray<Entity> you get from the chunks instead of the ChunkArray and iterate over that with a batchsize of 1.
Its not that hard to write an IJobEntity as an IJobParallelFor. The Docs have a (bit outdated) example for it:...
From the Changelog: "IJobEntityBatch.ScheduleGranularity has been deprecated; the previous default behavior of chunk-level schedule granularity...
I do understand your hypothetical Problem: Apple Tree that has no other fruits. So that for example an Apple+Orange Tree is not in your Query....
No one is forcing you to always use the fruit tag then. All: Tree, Apple, Orange finds you that hypothetical Apple,Orange tree hybrid. If you...
Sorry your example does not show me a case where I can see the problem. Can't you add a new Fruit Tag and query: All : Tree None : Fruit If you...
What's your application of that pattern? It sounds like you chose the wrong architecture/ tools for your problem.
Thats the way id do it: var systemHandle = World.GetExistingSystem<MyUnmanagedSys>(); var unmanagedSystem =...
You likely want something like this: World.GetExistingSystemManaged<MySys>().Enabled = false;
Thank you! Your comment helped me solve the issue. I think avoiding GeometryChangeEvent was the key but I can't say for certain. What I do now is...
Sry for the late reply. In this thread somebody posted a working solution for me:...
Are you refering to the warning you get on child physic bodies? It's been like that forever. [ATTACH]
I am recursivly spawning a graph of nodes. Whenever the graph is a bit deeper (like 3 recursions) I get the error: "Layout update is struggling...