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Is this me or every one else feel like UMA character has shine effect after setting the metalic and smooth value to zero? and I want to create LOD...
I want to use UMA in unity's new HD rendering pipeline if Its possible. Is UMA support the unity's new HD renderig pipeline??
I am getting error on dna["headSize"].Set(1f); the error is "KeyNotFoundException: The given key was not present in the dictionary".
I am getting error when drop base overlay in WardrobeRecipe slot and error is "you are pushing more guiclips than you are popping uma unity"