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Bump, Still having this issue with google, they keep saying use 2019.4.1f.1 but wouldn't 2019.4.2f work? And why doesn't it?
This is quoted from Google " If you are using Unity SDK in app, please contact Unity to get the following compliant versions: Unity 2019.4.1f1...
I have had this game correctly marked for kids as well, this game was on the app store for 2+ years with no issue now its being removed
Changing it to Yes basically means you actually do collect information and you will have a warning that associates your app with data collection
Did you ever figure it out? I'm having the same problem
My new build from 2020.1.0b15 is still being denied. Do we need to removed the ads/analytics/IAP packages or do we keep them and just turn them off?
This is not ideal because if your app does NOT collect information and you say it does then parents will think you are collecting data and not...
I have tried it with the packages deleted and the packages there but turned off, and they both got denied for the same reason of android device ID...
Can anyone provide clear instructions on how to remove advertising ID and device ID? I have everything turned off in services
This is a kids game in the kids category with no ads, analytics, or IAP but it’s being denied for collecting information. This is very frustrating...
I just used Charles Proxy with Unity version 2020.1.0b15 with all services turned off and Charles Proxy showed 1 request from...
That thread states the bug was fixed in Unity 2019.4.1f1 and I used the even newer Unity 2019.4.2f1 and it still got denied. I removed the...
Google removed my app for collecting information, I dont want or need to collect any information, I don't have any ads, analytics or IAP in my app...
Does removing the analytics package from the package manager achieve the same result?
Hello everyone, My app has gotten removed off google play for collecting sensitive information. Here is what they had to say, " For example, we...
I would like to have livestream back as well
For some reason when I try and archive I get an Apple Clang Error at random times and I have to keep building and retrying till it works. Anyone...
I went ahead an went with the regular code version of Unity IAP and it is working fine. My question now is I bought a non consumable on the closed...
So everything works perfectly in the editor. When I'm testing my app on a closed test track with google play I can buy the non consumable and it...
Anyone have any idea?