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Alright, how'd I go about sending Animations to the client? That's what I'm primarily concerned about. Positioning wouldn't be hard at all,...
I temporarily found a fix by merely finding an older version of the code that I made that functioned similarly. However, I've run into an issue...
How would I go about sending a GameObject or even a Vector3 class to the server? I understand that I should create something like this in the...
I currently have my own Linux apache server running that I use to handle the server side of things for my game. I'm now attempting to allow for...
Not quite sure but through several series of debugging I've formed a conclusion that once I yield Unity/Application freezes and stops responding....
How would I build it to Linux x86_64 with the headless build option checked? When I check build settings, I don't have any option to export with...
I setup a private home server with the spare desktop I had a while ago with which I use to host a couple things such as a website. I'm curious...
They should be enabled, but as you can see in the image (of the hierarchy), they're disabled.
I have a scene called, 'Game Scene'. In this game scene, there's a particular important gameobject, called, 'Game Manager'. Game Manager has a...
Alright I got it working, however I just have one last question. Is there any way to speed up the process? It takes at least a few minutes just to...
Alright it was my bad, it seems to work however the road generation is now slower, and since multiple methods now are running, it sort of begins...
I attempted to make those methods into coroutines, however when starting them within the generating world method, they don't seem to start at all....
Alright, so if I understood you correctly, this should do the trick? IEnumerator generateWorld() { Debug.Log("generateWorld ::...
I'm trying to generate a world for my 2D game, however when I begin to load multiple methods full of loops and Instantiation methods, Unity...