A Unity ID allows you to buy and/or subscribe to Unity products and services, shop in the Asset Store and participate in the Unity community.
Separate names with a comma.
I'm simulating stuff thats very time dependant. I'm also calculating intervals where the low precision is even worse I'm basically calculating...
I'm letting Unity run for a long time and need millisecond precision. DateTime.Now.Ticks does not work because sometimes my framerate is very...
What would be the best way to implement a cutsom Time.time with double precision? Just a small script with a public double property that has time...
Hello, I have a class that creates a GameObject in it's constructor. Would it be fine if I call ~MyClass() { GameObject.Destroy(go); //...
I want to avoid duplicates so I'm checking if the element is in the collection already before adding it. But right now I'm at a point where I...
A managed Dictionary is almost twice as fast as an unmanaged NativeHashMap: https://imgur.com/de0ULTj https://imgur.com/3yE3X8l This is mainly...
@RecursiveEclipse is there any reason for the Assert.AreEqual in GetValueArray (line 94 in NativeHashSetData.cs)? Also would something like this...
So, since there is no NativeHashSet or sets in general, I wanted to ask what the most performant way is to keep a collection duplication free...
How would I go about finding all grid cells that are contained in (intersect with) a rectangle gived by four vectors in world space? The only...
So I have a truck and it consists of the car and the trailer connected with a hinge joint. How do I build my gameobject? Currently I have a...
I'm working on a project where we have 200+ cars in the scene that are driving autonomously. Now we want the cars to behave realistically...