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I started working on a solution, but then I decided to google some of the keywords from your post and I stumbled into this solution, using the...
I am happy that specifically you two responded, as I know you guys know what you are talking about, thanks a lot for your time, and sorry my noob...
Hi, I am trying to integrate a save system into our card game prototype. And I ran into an issue of not being able to use BinarryFormatter for...
This is the structure Prefab A -Prefab B (child of A) --Prefab C (Child of B) -> Can instantiate Prefab A What I do is: Instantiate Prefab A,...
Update: For now until I get an answer on how to deal with this, I have chosen to Instantiate the "TimeSlot" objects instead og changing their...
Hey I have a prefab: "BattleCharacterUI", which inside of it has another prefab that is able to instantiate new "BattleCharacterUI"'s. I noticed...
I ran into this today. I had been using my builder for 2 years without issues. Then I added one more class inside my builder following the same...
Checking in to point out that this is screwing half of my mac players from steam cloud too.
Hey I am not audio backend master, but I have a pretty good hold on it. Some initial info audioclips do not have "Load in background" or "preload...
Thanks a lot, a bunch of material to work with. I could proably just have set is as dirty, but the SerializedObject API was what I really needed,...
Bumb. still an issue.
I searched my code, but nowhere do I set those two values, I use them exclusively for reading flags. I am not using OnValidate at all either. I...
Actually it doesn't seem like this was completely solved just yet. It works for everything except for the component "CarryoverInfo" which seems...
The project I needed it for was paused for scoope reasons, but I plan to get back at it in a few months. I have sadly not tried for steam, but...
Hey I have a localization system in my game that loads in xml files to change all text. This system has been working fine with latin letters and...
EDIT: Turns out this solution didn't work for prefab objects in the scene. The TRUE solution is further down this topic. I left in what I...
I have just gotten in to using buildpipeline to simplify my build process. But I am needing one more step to have it done. When I build I,...
You add -logFile nameoglogfile.log to your build command. The log file is placed in the root of your project folder. Example: "C:\Program...
@Antistone I tried your solution and I am rid of the error and it runs like I would expect, thanks a lot. So I basically find DestroyMe and submit...
@palex-nx Yeah I was unsure about the ? operator, which is why I tried the old solution also as mentioned in op. I checked my objects for...