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I just discovered this while going through invoices for last year for tax reasons. What. The. Hell. Unity.
Here's a bit more tweaking of my FPS game that I'll be releasing for free up on itch.io. I have more enemies rigged and some secrets I don't want...
This is actually a great idea. If the enemy "can shoot" and the is within x distance, just hit the player without the collision. I thought about...
@Viniterra , regarding the Enemy AI, I've run into one issue that I'm trying to workaround. If a player gets too close to an AI, the muzzle...
Yeah you can change out the animations by editing the animator controller and locating the reloading state and changing the animation for the...
Yes, I figured that out, thank you. I have a new wander patrol system I created that can be used as an option now that selects points on the...
Explosives are working well now. I'm going to add a few more weapon types and see if I can create a melee enemy that works with the framework....
Thank you. I've managed to setup the AI and work through it. I had to modify a few things to get it working with NeoFPS, which is what I'm using...
@Viniterra, Howdy! I'm working with the AI (from the Third Person Shooter Bundle) and I'm wondering if there is a way that I can control which...
No worries :). I don't think it's always been that way. I've used that dungeon FPS in DunGen to prototype a bazillion things, so I cannot figure...
@ManaStation Just wanted to give you a heads up. For the First-Person demo DunGen tilesets, the following tiles will cause issues: FP_Room_02...
It's almost as good as Uncharted, in my opinion. Uncharted was just an amazing series.
Well you know you have my money. By the way, Tomb raider trilogy is up for free on Epic games right now....
I've decided to start creating my own game, and I've been wanting to use your assets for a real project for a long time. So you'll see more of...
Another screenshot. The character is flat shaded, but also has a toon ramp and outline. [ATTACH]
I didn't yet modify all the textures and shaders, but I thought it would look rather nice using a flat shader and less realism in the textures....
This thread is awfully quiet. Just for fun, I modified the demo scene a bit and "stylized" it. [MEDIA]
I think that's a good plan. I'm eager to see it stabilized a bit. I see lots of potential.
Thanks for the information! I'll be working through it some more. I appreciate your providing extra info.
My scene functions way differently than the YouTube video example you have. I'm guessing I'm missing some detail, but I haven't been able to...