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Thanks for this idea! I didn't know there is a way from excluding some canvas. It works like a charm :)
Thanks for your quick answer! Yes, the canvas(worldspace-mode) are visible within the scene as the screenshot is captured, but are not shown on...
I love this asset and its really easy to use. So that said I just wanted to ask a question: My current project also contains canvases in the scene...
Hmm, for my project this helps to fix the black screen problem after scene-change and didn't introduce it at reset. Also my sample-project does...
Problem is solved: https://forum.unity.com/threads/reset-ar-session.537261/#post-4896881
Ok, the black screen after scene-change is more easier to fix, than I thought! I created a small example project to commit a bugreport and while...
Thanks for your hint with the "DontDestroyOnLoad" script. I just tried your solution, but sadly that didn't fix the problem. I then also placed...
The Reset() works fine, if you don't leave the scene and stay in the AR-scene. As I can see from your posting you are then also loading another...
You have to get a reference to the ARSession in your scene to be able to call the Reset(). You can either get it by placing your script on the...
There is a functionality in my AR-scene to reset the complete AR-session calling the Reset() method of the ARSession-component. Unfortunately this...
Hi everyone, I discovered a "new problem" in my current project. The first release, made with Unity 2019.1.11f1, ARFoundation 2.2.0 prev2, ARCore...
I'm using ARFoundation 2.2.0 preview2 in combination with ARKit 2.2.0 preview 1 and Unity 2019.1.5f1. When compiling my project with xCode 10.2.1...
I'm also not using anything of this but getting a tons of errors now...
Hi GreeneMachine, currently I don't have tracking issues on iOS. But I just tested the Reset() and switching of scenes, yet. I didn't do...
The new preview-packages for ARKit & ARCore & ARFoundation seem to have fixed this issue. I just tested my app on both Android and iOS: Reset()...
I also ran into this misbelief at first sight, but if you look more exactly at the affected package it says "ARExtensions", as TOBIMSQ already...
But don't you agree, to what I wrote in my second post in this thread the way some functions are called is very similar regarding Reset() and...
I have also two modes (3D and AR) in the affected scene. If I switch between the modes, I just completely deactivate the GameObjects, which are...
You are right! I was so focused on the crash in the AR-scene that I didn't check further: I'm also having a menu-scene in my setup, where the user...
Hello everyone, I'm using markerless Augmented Reality in my current project. The tracking and coding works very well for both plattformes iOS &...