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Excellent, Reset() was exactly what I was looking for, many thanks!
Yeah I’m trying to create a style of grass, I’d like to make the bottom of the blades of grass disappear into the floor. My idea was to do it with...
I'm using LWRP, I was searching for Shader Graph examples. I know Shader Graph recently introduced the custom function node so maybe I can use...
Hi All I'm attempting to create a shader in shader graph that is essentially unlit but I would like it to receive and if possible cast shadows....
Thanks! this was driving me crazy!
This looks great, is it still in development?
Hi, I'm considering purchasing this asset. I am just wondering how well it plays with cinimachine? I have been using cinimachine to drive a 3rd...
Thanks so much HigherScriptingAuthority! You've saved me hours!
Hi, I'm trying to create a UI shader with shader forge. I have it working for the most part but I don't know how to make it work with a...
This is exactly what I'm looking for, any tips for how you achieved this? Thanks
[MaterialName].SetColor("_EmissionColor", (colour*brightness float)); e.g MyMaterial.SetColor("_EmissionColor", Color.blue*1.5f); Hope that helps
Hi Guys Is there a way to know where the end of trail renderers trail is? So for example I want to add a light to the tip/end of the trail, is...
No thats fine DaDonik thanks was just curious. Still trying various things, building with 5.3 hasn't fixed anything unfortunately.
Thanks for that DaDonlk! Just out of curiosity, what version of unity are you using to build?
Thanks DaDonik, we are using Forward rendering, was there anything else you did you can remember? Thanks
Thanks for the reply Deepscorn I've attached a screenshot from the editor showing the quality and the basic hierarchy of one of the screens, this...
Hi Were currently working on a UI heavy game for mobile. We get a solid 60fps on an iphone4s and above but on 2 comparable android devices (nexus...
Hello all! I'm looking to do create a shader that will do something based on a vector, so for example if I had a plane with a water shader and a...
Fixed this by setting all the image boarders to 1px int the sprite editor even though they are images not panels.
Hi I've recently sent a build of a game using the new UI to my nexus 7. Below are 2 screenshots, one from the unity preview window and one on the...