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What is the current state of animations? We are starting to move a project over to ECS. Project should be out early 2020. We are currently...
What is the difference between subscene and prefab? Is one recommended over another? They both seem to address identical use cases to me.
Cheers for sharing all of your learnings. About to dive into ECS on a production game. Trying to get my head wrapped around how to allow...
One of the two was approved today :D I am still missing the older job post from Friday Aug 9th.
Same problem here. The solution for us was we had to enable cloud permissions for our team. In developer.cloud.unity3d.com go to settings and...
The solution for us was we had to enable cloud permissions for our team. In developer.cloud.unity3d.com go to settings and users and make sure to...
Bump. I've posted two different jobs now. One on Friday and one on Monday. Both times I did 2 form auth and both times it said spam is requiring...
I tried to post a job yesterday and even after doing the 2 form auth it said due to recent spam all jobs will need to be verified. I'm curious how...
@lukasz_pasek Link to the issue tracker? I'm still having this issue in 2018.2.20f1. Even with WSA Holographic Remoting unchecked.
@soja_exiles suggestion worked for me. Delete file/meta and re-import. Something in the meta must be off. git showed too many changes for me to...
I am building a mesh via scripts: var importer = new pb_MeshImporter(pb); var settings = pb_MeshImporter.Settings.Default;...
Bump! :)
Is it possible to add Holographic Remoting to a PC Standalone build? The check box to enable Holographic Remoting is only shown on the UWP Build...
This one works. Not certain if it is the same group as above but it has 4k users and seems active:...
Bug reported: Case 1058892 Switching to IL2CPP did the trick. Thank you!
Visual Studio fails to compile a build for UWP when ProBuilder is in the project. I am using Unity 2018.2.0b11 and ProBuilder package 3.0.6. I...
I get this same error when compiling a UWP build for Hololens or Mixed reality in visual studio. It builds fine in Unity but compiling directly...
@PanayotCankov Please make a bug ticket and link it. I'll vote for it as I am hitting this issue as well.
Bump
Any chance of ProBuilder being open sourced so we could create our own extensions?