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thanks for your prompt and detailed response. i got it to work! (except Unity Hub still does not show unity editor versions available to install)...
... looks like the reason for the package manager not showing unity releases is due to the same error about self signed certs...
I think im having a similar problem but on Mac - where are those corresponding files in LOCAL_APP_DATA that I should delete on a mac? were you...
i'd imagine this is some kind of certificate or permission issue but IDK how to solve it -- this laptop has various corporate type safety settings...
ill say that my unity hub also does not show versions of the unity editor to install; i had to manually download and install 2021.3.17
Thanks for the reply. I do not have that package in my project (i should see it in Window -> Package manager if I did right?)
"self signed certificate in certificate chain" Error - Cannot open/import project Please help. There's a thread here...
Does the player join callback provide the player that actually joined? In the unity source code for PlayerInputManager:...
Is it safe to assume the # of samples per second stays consistent throughout one song
awesome. got it working thanks to our discussion. turns out i thought i was using the Koreographer.instance singleton the whole time but for some...
If its helpful: in both cases the song starting playback is initiated by something like Koreographer.load(track, sample[default=0],...
Unfortunately I thought of trying something like that already but the SimpleMusicPlayer does not have any method available for setting the...
Note: the SimpleMusicPlayer is also in the same not-destroyed-on-load gameObject (and this game object is not duplicated on scene transition)
This is one scene that I transition to, and the Koreographer setup is contained within a Globals gameObject that is not destroyed on load...
Very helpful thank you. One issue on my end though: when loading a new song (in this case im loading the same song and switching scenes) the...
Question: what is the best way to get the current closest event of a certain type, as well as how close that event was (perhaps in % of song -≥...