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Yks suomalaisjannu lisää. Unitya lähinnä testailen sillä korvalla josko se olisi hyvä työkalu seuraavaan projektiin. Viimeisin peli tuli tehtyä...
For starters, go through these: http://docwiki.unity3d.com/uploads/Main/Scripting%20Tutorial.pdf...
You can do it. Most likely there's no point though. 8)
When I create a new gameobject Other > Particle system and tick the "one shot" mode, it starts causing error. Here's a screen recording about...
Not totally sure. Perhaps create gameobject... and place 3 cubes under that? I don't quite get this... By the way, check prefabs gameobject...
Uhh... not sure... BUT. I think I saw "creating vehicle" tutorial/script/idea somewhere. Maybe you could find help that way.
Also check out scripting tutorial, it mentions the same thing: http://unity3d.com/support/documentation/Manual/Tutorials.html
Well, I think you could try something like this: - make CAMERA to be the PARENT of the BALL. - turn camera so that it faces camera (or simply...
Try commenting (//) the .frame line to see if other stuff is working. Maybe you should use other class than Texture2D:...
How about this way: var player; function Start() { player = GameObject.FindWithTag("Player"); } function Update(){...
Would manually allocating ID help anything? http://unity3d.com/support/documentation/ScriptReference/Network.AllocateViewID.html
Please talk about policies/stuff/unityresponse/whatnot that somewhere else. 8) I'm just curious to know what the current situation: 1) does...
The reason why I'm not interested in "when this is going to be fixed" is that I simply want to know what the current status is. Thanks....
Replying to an old thread, but I just had to add that this game looks really cool. Well done.
I've checked the lengthy thread but wanted to clarify couple of things and thought a suitable way was to simply start another thread. From what...
Yes, naturally there would be dependency to interaction script, but it's step better than having player to know tag of every object. Yeh, I...
Forgot to add: hit.gameObject.SendMessage("openMe", null, SendMessageOptions.DontRequireReceiver); I gotta check how this "sendMessage" works.
Well, if door needs to know about player - then door has a dependency on it. Maybe what I'm asking here is that... is it possible to do...
Thanks for the reply. It simply makes things more... modular if things are done in proper places. For example, if player script takes care of...
I've watched the video tutorials by Will goldstone and bought the Unity game dev book which I'm now reading. In the book, there is an example...