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Hi, It seems to me like every time a build is made, UCB does a force sync on the whole repository. My assets folder is currently at around 1,5GB...
+1 on this as well :-)
It is becoming increasingly annoying. I just came around on another incarnation of this issue. I got animations for my character and was trying to...
It seems like the issue is partially fixed now (checked in 4.5.2f1) Partially because it seems like only non-trigger colliders have been fixed....
heh.. I installed the new 4.5.1p2... And now I am kindly being informed that the collider will not be created due to it's rotation. Now i see...
Anybody? I would love to not feel ignored...
Could you elaborate a bit about how this was fixed? I've got 4.5.1p1 and still cant find a way to keep my 2D colliders facing the camera
You mean 4.5.1p1, and not the currently available 4.5.1f3 ? Because i can't see the fix anywhere in f3...
I'm not doing any vertex transformations. As stated in the other post all i do is add a collider2D to a 3D object with a rigidbody2D and then...
For me this is a major issue which i can't solve at the moment... I posted about this yesterday(link)
Hello, Since the introduction of 4.5 and 2D colliders following rotation of the rigid body I have a pretty big issue. I'm using a 3D character...
It would be nice if someone from the unity team actually responded to this thread. Using Unity in it's current state is extremely frustrating to...