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Hi Jimmya, but IT WILL MESS UP the project. Could you please tell me how to fix the iPhone X issue while not messing up the project setting?
Any luck to figure out the solution for iPhone X? I don't want to import the plugin update cuz it would mess up the project.
I had the same issue, have you figured out how to solve it?
EXACTLY!! THANK YOU FOR YOUR ANSWER
I tried in ARkit, it won't work in ARkit.
Hi, It looks like the material and animation don't work in Arkit. When I build it in iOS, all material becomes default grey solid material and...
Hi, It looks like the material and animation don't work in Arkit plugin.
Hi, I stuck at step 6, there is no connected player dropdown menu show up.. Plz Help.
Thanks, I have found out the reason, my model is too big and the distance is too far away, so visually it looks normal, but actually the distance...
Hi, I see there is a line of "UnityARSessionNativeInterface.ARFrameUpdatedEvent += UpdateFrame;" code in your example, could you please let me...
So I think if the model is smaller than the blue rectangle, it stays well in the rectangle area, but when the model is way too big, but the...
I did a test on the ARkit demo scene(the small cube scene), it works well when the cube is small, when I scale it up to as tall as me, it starts...
Hi, My model is pretty big, like a truck size. The model is not very stable, when my camera moves, the object almost moves(but not as bad as...
Hi everyone, my model is pretty big, like a truck size. My model is not very stable as my camera moves, the object almost moves(but not as bad as...
Oh cool, could you please let me know where I should place this code in? I guess is in a C# script named UnityARSessionNativeInterface. If true,...
Hi, I have a situation like this: I have turned on both particle and the blueish plane prefabs, which will show on the screen when the camera is...
Thanks! One more question, is there any way to preview the work in Unity? Because when I click "Play" in Unity, the screen is green like this. (I...
Oh I have fixed and everything worked! Instead of open ".xcodeproj" I used ".xcworkspace". One more question, is there any way to preview the...
Yes I have used the real device, and I got this error message. clang: error: linker command failed with exit code 1 (use -v to see invocation)...
Can I use the Stimulator when I build in XCode or I have to connect with a real iphone with iOS11?