A Unity ID allows you to buy and/or subscribe to Unity products and services, shop in the Asset Store and participate in the Unity community.
Separate names with a comma.
Oh, yes, it's right here: https://issuetracker.unity3d.com/issues/platforms-colliders-do-not-extend-to-the-end-of-the-sprite-texture
Will do, thanks!
Is this how SpriteShape works now? Is this supposed to happen? Should I report this as a bug?
Is it possible to upgrade to Unity 2021.1 without upgrading to SpriteShape 6.0.0?
Since I updated SpriteShape to 6.0.1, the edge colliders on my platforms now end where the spline ends instead of where the sprite ends. Is this...
Since I updated SpriteShape to 5.1.3, the edge colliders on my platforms now end where the spline ends instead of where the sprite ends. Is this...
Glad I'm not the only one who encountered that. Well, not glad, I guess, but you get the idea.
Thanks for all the info. This looks really useful!
Thanks, but no, the edge collider goes to the end of the sprite regardless (extending past it by the edge collider's radius) and the offset only...
I have a gameobject with a script that sets DontDestroyOnLoad(gameobject), but OnDestroy and OnDisable are still being triggered on another script...
1. Hi, I'm using SpriteShape for a single-screen platformer called Bird Panic. 2. Mostly just using it to give the platforms an organic feel. 3....
Okay, I went into Settings -> Controller -> General Controller Settings and disabled Xbox Configuration Support and that fixed it. Still not sure...
I'm having this problem too. A controller will activate both gamepad and keyboard control schemes, and the problem is solved by closing Steam....
Thanks! I'm really trying to contribute something useful and not just gripe, so I'm glad you got something out of it.
Okay, I'm a little confused about this. If I refer to an action map using the wrapper script, my IDE says it doesn't have any of the properties...
Okay, I've been trying to understand the script that you get from the "Generate C# Class" button (I'm going to call it the Wrapper Script) but I'm...
Thank you for pointing out that the generated c# class is meant as an alternative to PlayerInput. Other tutorials and guides I've seen make it...
Wait, so when you re-generate the script, it doesn't refactor anything? If I change the name of something, I have to go through my code and...
Thanks so much! Is this mentioned anywhere? Is there actual documentation for this generated c# class?
Hi, I'm trying to figure out how to get this information from the PlayerInput module. Maybe something like this: // you have a reference to the...