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I know that this is an old thread, but the issue persists. Editor 2022.3.21 LTS + OpenXR + SteamVR = editor lag spikes. SteamVR does not have a...
This is occurring for us as well. We just moved our project to 2022.3.21. Our in-editor performance is atrocious with lag spikes and lag that...
Can confirm the same issue. Phase Sync says that it is inactive in the editor. The in-headset Metrics Tool reports LAT = 0 Android Logcat...
For OVR passthrough, what determines the worldspace "forward" direction? I'm working on a mixed reality multiplayer app and I need to, therefore,...
Same issue here.
I'm working in 2017.4.32f1 (please don't ask why, long story). Videos work in Editor just fine, but builds result in all videos displaying white,...
This error is very easy to reproduce: Start a new 2019.3.0b4 project with all of the default settings Go into the Player Settings and click...
I'm trying to create a custom dynamic inspector in Unity, however, most of the tutorials/forum post are concerned with changing all values within...
Were you able to find a solution for this? I am stuck with the same issue. Cannot find any resource which helps with retargeting generic animations.
Oof. That is, indeed, disappointing. Is there, at the very least, a way to exclude certain materials from the effect? Perhaps even exclude a...
I'll have our shader guy take a look. Just to clarify, the black and white effect may not be what we go for exactly. It would be ideal for us to...
Hello, Amplify team! We are developing a VR experience using a standalone mobile VR headset and, so far, yours is the only package we have found...
I do wonder: What fundamentally changed between 2017 and these current versions that makes this happen? We're trying to work on an Oculus Go...
I'm running 2018.2.13f1. I seem to have quelled the glitch issue by tweaking some of my settings according to the Best Practices thread. However,...
Hello. I'm experiencing several issues with the Mirage. It's a great headset to work with besides these issues, so I'd like to get them ironed out...
Is there a way to play videos from a shared folder on android?
Thanks that worked.. I guess we are no longer as dependent on the "Tracked Pose Driver" as we thought.
Months ago, our small development team created a Cross-Platform rig that is reliant on Unity’s built in Tracked Pose Driver. Our solution worked...
I am working on a Vive Focus project which means that I am required to use Unity 2017. However, I would like to be able to use my regular HTC Vive...
Here is a visual aid of this issue: https://imgur.com/a/gZy2H4L [IMG]