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This is what google tells me: " For example, we detected that your app (APK version 1) collects the following personal and sensitive information:...
Hi. Google won't accept my apps, because it claims it collects the diviceID and the advertisingID I disabled analytics, I disabled ads, I don't...
Thanks, but never mind. Apparently it was a hardware problem. Not the first time this has happened to me. Those Flash-Harddisks just sometimes...
Help, my Unity stopped compiling all together. I was just cleaning up, deleting some unused scipts, and now unity is not compiling anymore at...
I got a little further, but I think this solves the main problem described here: For me it was the purchasing.dll which always was locked. I...
Hi. didi you resolve it? I got the same problem, but with purchasing.dll
Thanks, that was my final step, the drop that finally worked :) That's basically what fixed it for me: - Updated to newest unity version -...
Thanks for the replies. So what i did was the following. 1) I load the images on demand from the Ressources folder. 2) I reduced the size of the...
Hi I wanted to make a simple memory game, which worked fine, as long as i tested it on android. I have by now stripped down the application to...
As so often, It was me being stupid. No bugs, no problems. Unity still rules!!
Thank you for that answer, although I still believe, I should get a dummy-ad while testing.
Thnx for the reply. I have sent a bug report. While I'm here discussing this topic. What are the effects on my monetization, muting the video or...
Hi Despite having muted my Interstitial Placement in the Operator dashboard, videos are still played with sound. Is this a bug?
Hi. I am just testing out unity-ads for the first time, using the code provided in the tutorial. Video ads work fine, in the editor as well as...
Hi, having trouble with this one. Basically I catch a GameObject with another GameObject. So I have something like this: go.transform.SetParent...
Hi, I'm sure this isn't so relevant anymore, but here is how i did it: 1) I used an EdgeCollider to trace the walls. 2) The Bouncing object...