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looking good, great work!
wow - those screenshots look gorgeous! :)
Villains Crib is a villain-vs-villain showdown in a secret hideout of your design. (PC/Mac/Steam) Here's the spiel... Design your...
I haven't touched it in ages, but... Once you've recorded your motion in Axis, go to File > Export, and then save it out as an FBX file. Move...
A dollars worth of game is something the market has to decide. This rarely maps onto the effort required to produce it, so some genres are better...
congrats on finishing your first game :)
Hi there, I had to write something similar recently and one of the key challenges was balancing the volume of enemies produced. In some games it...
Looking good. particularly like the lighting in the tunnels. good luck with your project.
Hi @FuzzyShan thanks for your interest. I'm afraid there's no release date at the moment because of the problems described about 3 posts up. In...
So I finally received my Perception Neuron mocap system. Yippee! Looking forward to trying it out and hoping I can help the community a bit on...
Hi @ChicK00o, I'm so sorry!!! and thanks for your kind words too. Have you looked at the fog of war implementation by Tasharen (same guy who...
Sadly, I don't think I've got an asset that anyone would want to use :( The original purpose was 2 fold: + A quick way to know who is visible to...
Hi @Lee7, thanks for the kind words! Appreciated!
Hi @Roni92pl, yes it works in 3D. [MEDIA]
Here's a short video showing the effect with 200 units. I've used a script to generate each one with a random view distance, field of view and...
As a consequence of optimising the algorithms I've found that I can do the work in realtime rather than pre-baking. This has had lots of knock on...
When searching for this problem, it lead me to this thread. So I'm pasting the answer here for the next person... If you're defining a custom...
Just a little update to show current work on the in-game shader. [ATTACH]
Hi @ChicK00o, thanks for the support. I'm aiming to get it in the store before xmas. This will be my first time going through the Unity...
@MathiasDG, that's a brilliant question. And the answer may surprise you! A 256x256 map has a theoretical maximum memory footprint of 256^4...