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Trying to use this with uSequencer. It would be nice to be able to jump to specific times of day for each event.
I see. We are looking into using a time of day plugin for a dusk to dawn effect but using Skyshop to get the look on our models. I am hoping to...
Could you explain your workflow please?
Has anybody had success using Skyshop with a time of day extension (Time of Day, Mobile Sky System,etc.)? We want to show a dusk to dawn sky...
We've noticed that normal maps (when they have been set to Normal Map in the properties) turn red when we switch to Android Platform mode in Unity...
How would one go about having a time of day sky scene using Skyshop on mobile?
What would be the pipeline for the mobile shaders using the following: -AO texture (created in DDO) -Specular texture (created in DDO) -Gloss...
Will this work using Unity 4.3? Does the shader listed by the OP still work in Unity 4.3?
Disregard. Found out my inspector's lock icon was locked and that's what was causing it.
When I select an attribute (like the material of an object) in the Inspector, it used to highlight the location of that material in the Project...
Asset store says it requires 4.1 or higher. Are we SOL if using Unity 3.5.7?
Before I decide to buy this please clarify the workflow because the PDF you linked is hard to follow (for me at least). I'm using Unity 3.5.7...
Did you ever find a solution for this?
How detailed of a terrain can you have when near the ground (5-10 ft)? Can you have that ground detail and then be able to move up to 2000ft with...
Ideas, tips on how to achieve this? We want the ability to have a detailed enough terrain for being on/near the ground and then go up in the...
Is there a custom shader out there that will: Ignore a directional light's illumination but cast a shadow? The mobile legacy lightmap shader...
Thanks for the post Kubold. Unfortunetly that didn't solve my problem.
I can't be the only person having this issue.
Bump!
Hello?