A Unity ID allows you to buy and/or subscribe to Unity products and services, shop in the Asset Store and participate in the Unity community.
Separate names with a comma.
Bump
Beveling is out of question I believe, since my mesh is 100% generated at runtime and it would be a lot of work to add beveling. Also, I'm going...
Thanks, it definitely is the same problem. But sadly this thread does not have a solution, and I haven't been able to find one yet. I've been...
They're not that big I think, each chunk is 32x32x32 blocks and each block has a side length of 0.5 units. In the images I've only generated 8x8x8...
I don't think it's related to accuracy, it's more a shadowmap issue I believe. 1. single, since I'm mostly using Vector3's 2. very small, all...
Hey, I'm making a procedural mesh and everything is working fine but the the directional light bleeds through corners. I've also noticed that...
I should have updated the post, but I actually found a (sort of) solution. After some research I discovered these are called shadow acnes and...
So, I've generated a simple cube at runtime but it has these weird shadows and I don't know how to fix it. They go away when I turn cast shadows...
Sorry for the (very) late reply, been kind of busy with other projects. Will test it as soon as I can! Thanks for the help!
Sure! Here:
I'm using Cinemachine 2.3.4 with Unity 2019.1.0f2 Here are the images: [IMG] [IMG] [IMG]
What should I do to fix the stuttering that happens when the camera collides with the terrain? [MEDIA]
Alright, thanks a lot. And sorry for such a late reply!
Hey, I'm not very familiar with network programming and things like that but DarkRift was pretty straightforward and I just love it. But before...
Oh, i got it. Thanks!
So, i was wondering how games make 2 objects interact in the same animation. Examples: [IMG] (The wolf and the ice block) [MEDIA] (The hands and...