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I am making 2D enless runner. I have a moon. I want the moon follow camera. But it must slide to the left slowly. Also, it must follow on Y Axis...
Thank you for reply. I solved the problem with FreezePositions. private Rigidbody2D myRigidbody2D; void OnTriggerStay2D (Collider2D other)...
[IMG] My player cannot climb this stairs. Firstly, i want player can climb steep wall. Also, when i stop in step, I do not want player to slide...
When i use "Input.multiTouchEnabled = false;", problem is solving. But my game also has three buttons. They must have multi touch. So, buttons are...
If i tap with 2 or more fingers at the same time to screen, it shoots 2 or more projectile. For example, i tap with 4 fingers and it shoots 4...
No, i'm trying a 2D game with tutorials. It is working. Thank you. :)
Because, my character's arm is rotating 90 degree if i tap left or right buttons. Therefore, i added int number. If number=1, arm's angel is 0...
Ok, i will use this :) public int number; void Start () { number = 0; } void Update() { number += 1; if (number > 10) { number = 10; } }
1) Number must count from 1 to 10. For example, 1,2,3,4,5,6,7,8,9,10. So, "number +=1 " to 10. 2) Yes, it must be in void Update(). 3) When it is...
I forgot "number += 1;" I want number increase from 1 to 10. When number is 10, it must stop to count. I tried this but it is counting forever as...
Actually, I can do it like this, but it looks like it has bad performance. Because when the number >10, it always equalize to 10. Is there a...
I sent it with pm. Thank you :)
Hello, i can find mouse position with this codes: Vector2 GetMousePosition() { return Camera.main.ScreenPointToRay (Input.mousePosition).origin;...
So, when i touch deadzone or buttons, i want it feels like untouch. Only buttons must work.
I forgot to write that my character can shoot everywhere touching to screen. It detect with this codes: return Camera.main.ScreenPointToRay...
I want to add dead zone on bottom of screen. Buttons must be work. Pink area is deadzone and yellow are is touchable zone. My character can shoot...
I think if i add a deadzone on left-right-jump buttons for mouse position, it will work. When i tap left-right-jump button, i do not want to find...
My codes are: using UnityEngine; using System.Collections; using UnityEngine.SceneManagement; using System.IO; using System.Collections.Generic;...
My game has multi touch. Unfortunately, when i hold right horizontal button if i tap to screen to shoot enemies, it is not working. Because i used...