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[IMG] Hi, I'm trying to add a few options more to UGUI controls by feeding them data from an ScriptableObject. This way I don't need extra scripts...
[IMG] When creating tilemaps you'll often find textures that don't come with an alpha channel already, or do use another color instead of black...
mmm thx Lurking-Ninja, but it's not quite what I'm looking for: CallBackContext.duration reports 0 when no Hold is set in the Interaction panel....
I was hoping the Input System would ease the way we handle long presses and combo attacks for fighting games. Instead, we keep having to rely on...
You could use a layer to switch between 1911 and m16, both having the exact same states/animations. Check the Layer tab in the Animator window:...
Hi, I want to stack some Sprites together and apply little spring effects to some of them. I'm also thinking about doing the same for a few GUI,...
Done! I had to go back to a remote post in 2015 in order to finish the script... Download:...
I'm speechless. When/where was this featured and shown in the manual???? Firrst time I see this, really..
Wat about having a nice tool with a tree-like controls, like the new Input System has?
Hi, I didn't found any relevant documentation for this at the forums, so I think I should post it here... (sorry for the inconvenience if it's...
[02/17/23] Update I've been working on a Starter Kit lately, to provide most basic needs for the platform. You can check it at my GIT:...
Don't have anything in mind, just curiosity. I usually deserialize JSONs to custom Class by means of an intermediary ScriptableObject I use as a...
It's easy: There's huge market potential for Linux/Android ARM-based handheld consoles today. They most are low-cost and the performance is good...
I'd like to have multiple selection support, so I can remove many packages at once. I usually start with a cleaner template than the default...
You can relate sounds, and/or different color effects to you screen or any other game element you want to make the stats relatable. I recommend...
#2 , specially the "seen/unseen" part is one of those little features that makes your game become a hit. Here are my two cents: #1 Use the 3-5-7...
Has anyone ever tried FlatBuffers? I'd like to hear some thoughts about.. There are a few videos using it on Unity...
Talk for yourself, the fishing minigames found in the Zelda series or Breath of Fire3 are the best thing ever! There seems to be a current...
I've bought Si3 recently and It's amazing how fast and useful is. Congrats! Some more feedback: Code completion on header attributes (like...
Saludos a todos! Hemos comenzado una nueva temporada en Unityspain.com, con nuevas herramientas y recursos para todos los desarrolladores de...