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Solved, my rules were set wrong...
Hello all! I am using Unity 2019.4.9f1 under linux. I've tried adding the 2D extras package from github, and I can but the rule tile I create...
I think i found a solution //Calculating velocity if (Mathf.Abs(currentVelocity.x) < maxSpeed) { Vector2...
@Kurt-Dekker @StarManta There seems to be a problem after all. Lines 28. 29. messes up the player's y movement. I want this not to affect the y...
The problem is probably related to one of my own scripts, I can't delete the post though...
Hello! I'm trying to make a 2D platformer but I'm experiencing some weird behaviour. The player object starts with a bit of a fall (2 units) but...
I noticed a little mistake but unity forums wont let me edit the post as it is "Spamming" as it believes so I just post the correct code in a...
Hello! I was always unsure about how to use fixedupdate correctly, now I'm trying to make a 2D platformer and I want to movement system to be as...
Hello All! So I've never used cinemachine before but it seemed the best solution now and it seems like an amazing tool. My problem is that I...
Yes thank you, that solved it, I feel so silly...
That is odd, as you can see in the script I shared, onRecoil is a UnityEvent. I'm new to the UnityEvent system, maybe I'm missing something?...
I got back only 1 log entry onRecoil is: , cameraController is: CameraControls (CMF.CameraController) UnityEngine.Debug:Log(Object)...
It is declared in the Player class, and assigned in the inspector, I checked it multiple times, it is assigned.
Hello There! I'm trying to implement unity events to my game, but when I add a listener from code I get a nullReferenceException on the...
You don't have the wrong version, you should turn on IntelliSense (the thing that does code completion). To do so go under Tools > Options > Text...
Looks very cinematic, I like the atmosphere, but I think you should add a bit more. There is nothing I can find out about your game from this...
Seems like great work, I'll make sure to recommend this to my friends!
You probably want to find the sprites in the Project tab, select them and set the Pixels Per Unit to a smaller number. This number defines how...
Nice extension! I think adding a checkbox as well for auto-saving (only on edit of course) would make it even more useful.
Is the player using a rigidbody component? It might be colliding with something and that could cause the unexpected rotation. By the way, you...