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Yes exactly. Apparently the Unity Ads iOS 14 Support package (https://docs.unity3d.com/Manual/com.unity.ads.ios-support.html) is suppose to enable...
I am referring to this: https://docs.unity3d.com/Manual/com.unity.ads.ios-support.html This is from what I saw, responsible for handling the ATT...
Bump
I’m giving my PC game the option to play with a controller. I’ve noticed the xbox (360 and one) controller has different control mappings compared...
Alright, I managed to make a workaround using velocity and sync rigidbody 3D. Thanks.
In my simple multiplayer game, the enemies move along the same fixed path over and over using a Vector3.Lerp(). It works perfectly for the host,...
PlayerData is my serializable class [Serializable] class PlayerData { public int highest_goal; public int skinID; public int...
I used a serializable class to make a save/load system, and it was working perfectly. But recently I made some changes to my game so I reworked...
Nvm, found the solution.
Not to be rude, but did you even read my post?
For my simple game, I don't want any graphics compressed. So I read that selecting the "compress assets on import" option fixes that, and it did....